Dragon Age: Inquisition Review in Progress

Overall Score
Characters: 9/10
RPG Elements: 10/10
Graphics: 8/10

Compelling characters | Diverse Open World

Typical Bioware graphics pop-ins

Foreword: This is the first of two reviews that I will write for Dragon Age: Inquisition. The reason I have decided to write two are because I have not yet had enough time to finish the plot, or even begin to dig into the multiplayer. This first review will basically cover everything else I have to say about the game, with the final verdict coming when I complete the game and have spent adequate time in multiplayer. Between the time of this review and the verdict I will post gameplay videos for any who want to see the game in action! Thanks for being patient– Justin



Dragon Age: Inquisition is the first real RPG of the next generation. I say this without even having completed the game yet, but since I’ve put about sixty hours into the game and it’s only beginning to feel like it’s truly opening up, I think that that’s a safe statement to make.

Ever since Knights of the Old Republic, Bioware RPGs have drawn me in like a moth to a flame. Their incredible story-telling and exciting combat bringing my inner nerd endless joy. That being said, I have played both previous Dragon Age games, loving the first and being burned by the second. The story and characters of Dragon Age: Origins moved me, but the more tactical style of combat tended to become tedious, especially at harder difficulties. Dragon Age 2 opted for a flashier, more action oriented combat approach, but much to the outcry of hardcore fans, left out the tactical option and didn’t allow your hero to travel to the many places the world of Thedas has to offer.

This third installment blends the two combat styles together perfectly, letting the player choose which way they would like to control each battle. I found myself usually keeping to the action combat, but never leaving the tactical view for some of the bigger, more difficult battles. Combat in Inquisition is the smoothest it’s ever been in Dragon Age, with the tactical view able to be brought up seamlessly, and switching between characters is just as easy.

So far, the companions and characters that you meet along the way are what have kept me coming back to Inquisition. Each companion is interesting in their own way, and talking to them using Bioware’s patented dialogue wheel is as compelling as it was in the Mass Effect games. Inquisition is also the first Bioware game where I didn’t want to always only control my custom-made character. I found myself constantly switching characters during combat, sometimes craving a warrior’s shield bash or a mages spells instead of my elven rouge’s dual daggers.

The classes are the same as any RPG. You have three generic classes to choose from, each with their own strengths and weaknesses. I made at least five characters before I decided to stick with my rouge, and after playing around with each class I can confirm that each feels significantly different. Thankfully, if you aren’t crazy about your characters class you can always control one of your companions for a different combat style. You also get to choose your race, a la Origins, this time including the horned Quinari.

Bioware doesn’t just make great characters though; they make incredible worlds, too. The lore of Bioware games is notoriously dense, but thankfully newcomers to the world of Thedas will have their handy codex to look at in the menu whenever they want. But it isn’t the lore that impresses me so much about Inquisition, it’s the sheer enormity of the world Bioware has created. The RPG isn’t open-world in the sense of Fallout 3 or Infamous: Second Son, but is instead broken up into different, gigantic areas that are broken up into regions. The first sandbox you find yourself in is huge to begin with, but once Thedas begins to open up and you travel more and more, you’ll realize that you might not even to be able to see everything in one play-through.

The world is beautiful, but sometimes marred by the classic bugs that plague Bioware games, like graphic pop-ins after loading or the sound effects sometimes being off-timing. Thankfully this doesn’t ruin the beauty of Thedas, with the regions you visit all being vastly different. Some will be arid deserts while others will be constantly rainy and wet. There is also a lot to do in each region as they are filled with side-quests and caves to explore. The game also never holds your hand, and more than once I ventured into a place that my character wasn’t strong enough for, rewarding me only with a game over screen.

Dragon Age: Inquisition is, so far, everything I’ve ever wanted from a Dragon Age game. It’s enormous, filled with things to do, all while being gorgeous. I have already become attached to my companions, gotten to know them in a way that only Bioware allows you to do. From what I’ve seen of the plot I’m not very impressed, especially given the caliber of some of Bioware’s stories in the past, but it’s nothing that has brought my experience down as a whole. Stay tuned for gameplay videos and my final verdict!


  • Facebook
  • Twitter
  • Google Buzz
  • Reddit
Author: Justin Peterson View all posts by

Leave A Response

Login with one of the buttons below to Comment

Connect with Facebook

Or click here for manual input.

* Copy This Password *

* Type Or Paste Password Here *